Khitav Race

Biology and Appearance:
The basic structure of the Khitav species is bipedal and humanoid, with many Khitav sporting a prehensile tail and sharp claws that typically have aided in striking deadly blows during fights or in help for scaling obstacles. On average, the Khitav ranged in heights from 1.4 meters to 1.8 meters, with few Khitav ever bypassing 2 meters. Khitav are usually born in pairs and mature around the latter half of their second decade of life (13-22, depends on the Aum and its history).

History:
The Khitav homeworld, called Sist'Kara, was a world that has mostly been disunified into numerous smaller nation states known as "Aum". These Aum have often got into tangled webs of alliances and caused numerous great wars that struck the planet and depopulated a large majority of the Khitav species, usually followed by three decades of peace before the next great war.

In recent years, however, one particular Aum has developed the means of hyperspace travel and came into contact with the Republic, attempting to act as the representative of the planet and desperately working to create the first Aurebesh translators, however this Aum ended up revealing their transmissions to the rest of the world after a failed war and caused a meeting between all Aum on how to deal with the new galaxy that is far more advanced than previously suspected. Eventually the Aum signed off on an agreed "Galactic Procedural Council" that works to push Sist'Kara and the Khavit people into closer relations with the Republic without compromising the sovereignty of the many different Aum.

Society and Culture:
On the world of Sist'Kara, the Khitav usually live in great cityscapes called "Esmoin", these cities are usually structured into a series of five circles; a main political circle in the center with four outer circles connected by a series of roads, each of these circles representing the following: an urban center for the populace, a market center for commerce, an agricultural center for food, and a "psychic" center for dealing with force-sensitives. Occasionally the agricultural or psychic centers may be replaced by a purely industrial center. Due to the disunity and constant infighting of the world and the Khitav species as a whole, these Esmoin usually have military industry and bases integrated into all five circles as to make bombing an Esmoin a tricky decision for invaders.

The Khitav typically rule by a monarch that resides in the capital Esmoin though this monarch's powers are severely limited by democratic constitutions set in place by the Aum and royal dynasties are not allowed to inherit other Aum. Most monarchs are also deified as gods or goddesses and rarely will any Aum work to eliminate another Aum's royal family. Khitav family structure is typically done by a designated pair who makes familial decisions. This designated pair is usually picked by who is the richest in the family though some more traditional Khitav families will do it by elder. Khitav also tend to glorify those of their kind with mismatched eyes and oftentimes they have proven themselves to be some of the greatest leaders the Khitav have known. It is also considered a special holistic glory if one who is born with mismatched eyes are also born without a twin.

A major piece for Khitav society across all Aum is slavery and slaves, or "Arrakie" as it's called by the Khitav, and its use and viewing as an "uplifting force" for their people. To much of the Khitav, the Arrakie System is a moral good that takes the burden of caring for one another off the shoulders of the government and puts it upon the shoulders of civilized society itself. Arrakie are expected to be well taken care of and to have their health services taken care of by an adult nor is their right to vote as they desire is to be infringed upon by their masters. They are, however, expected to provide luxury services to their masters such as taking good care of the home, taking care of their master's kids, and preparing the home for their master's return from work. The cost societally and economically of a mistreated Arrakie also tends to make master and servant form a powerful and friendly bond with one another as the master is invested in their Arrakie's health whilst the Arrakie is invested in their master's lack of burden.

Linguistic Studies
For those interested in studying the Khitav Language... currently only a number and naming system exists.

Naming System
Names are split into three parts: Identification, Clan, and Family. One's clan name is considered to be changeable at one's whims and can be adopted or kept during a joining of harmonious union (marriage). The family name, however, only changes when one joins with another in harmonious union. The order of names goes in the following: [IDENTIFICATION] [CLAN]'[FAMILY]. For example: Katera Atiliar'Soos. Katera is the identification name. Atiliar is the clan name, ever changeable so long as another clan accepts you. Soos is the family name, only changeable through joining into harmonious union with another.

Identification names are usually picked at random and are either a mess of sounds culminating into a singular word or are based off of an ancestor. Clan names, however, are long running names fit with a prestigious caliber about them. One does not simply take up a random clan name unless either no clan allows them within and one has to make a new clan or the clan name being taken up has no prestige tied to it. Clans themselves are made up of many individual families, all of which are usually made at seemingly random though each family name is distinctly a four letter word that tends to be one syllabus; though some family names are two syllabuses. When two enter into harmonious union, the male of the two is expected and pressured to take on the family name of the female and, if the male isn't considered too much of a detriment to the clan's personal prestige, also the female's clan name. This does mean that it is very much possible for two in harmonious union to have different clan names but the same family name.

Number System
Acke = 1

San = 2

Shi = 3

Luan = 4

Ding = 5

Mak = 6

Ungo = 7

Octam = 8

Inge = 9

Delche = 10/0

Delche acts as both 10 and zero which can lead to confusion to non-native speakers because one must pay more attention to the tone and context Delche is used than the actual word itself (there are ten bees versus there are zero bees).

When in the 10s words go by Delche-Acke, Delche-San, &tc. The use of Delche in this context never drops letters within the pronunciation later on.

When you hit the 20s, 30s, 40s, 50s, 60s, 70s, 80s, and 90s you use their respective forms from the original 1-9 (this is a simplification method to make numbers easy to teach, remember, and communicate for the battlefield). Letters are dropped based on a pronunciation method; specifically in the sense of when a vowel is in bound. When in the 20s, for example, one does not drop the n for 21 and is instead pronounced as San-Acke. But 22, as San does not have a vowel, the n is dropped to make Sa-Acke. Additionally, all numbers of a new by ten starts with their respective Sa, Hi, Lu, &tc. and add Delche to the end. This means Sa-Delche is 20, Hi-Delche is 30, &tc.

20 is Sa from San; you drop the n when no vowels are present : so this means that numbers go by Sa-Delche, San-Acke, Sa-San, Sa-Shi, Sa-Luan, Sa-Ding, Sa-Mak, San-Ungo, San-Octam, and San-Inge.

30 is Hi from Shi; you drop the s and ignore the vowel rules : so this means that numbers go by Hi-Delche, Hi-Acke, Hi-San, Hi-Shi, Hi-Luan, Hi-Ding, Hi-Mak, Hi-Ungo, Hi-Octam, and Hi-Inge.

40 is Lu from Luan; you drop the an when no vowels are present : so words go by Lu-Delche, Luan-Acke, Lu-San, Lu-Shi, Lu-Luan, Lu-Ding, Lu-Mak, Luan-Ungo, Luan-Octam, and Luan-Inge.

50 is Di from Ding; you drop the ng : so words go by Di-Delche, Ding-Acke, Di-San, Di-Shi, Di-Luan, Di-Ding, Di-Mak, Ding-Ungo, Ding-Octam, and Ding-Inge.

60 is Ma from Mak; you drop the k when no vowels are present : so words go by Mak-Delche, Mak-Acke, Ma-San, Ma-Shi, Ma-Luan, Ma-Ding, Ma-Mak, Mak-Ungo, Mak-Octam, and Mak-Inge.

70 is Ngo from Ungo; you drop the u and ignore the vowel rules : so words go by Ngo-Delche, Ngo-Acke, Ngo-San, Ngo-Shi, Ngo-Luan, Ngo-Ding, Ngo-Mak, Ngo-Ungo, Ngo-Octam, and Ngo-Inge.

80 is Octa from octam; you drop the m when no vowels are present : so words go by Octa-Delche, Octam-Acke, Octa-San, Octa-Shi, Octa-Luan, Octa-Ding, Octa-Mak, Octam-Ungo, Octam-Octam, and Octam-Inge.

90 is Ing from inge; you drop the e : so words go by Ing-Delche, Ing-Acke, Ing-San, Ing-Shi, Ing-Luan, Ing-Ding, Ing-Mak, Ing-Ungo, Ing-Octam, and Ing-Inge.